Skip to content

An MCP forClaude,ChatGPT,Codex,Claude Code

Make your app a habit. Your AI builds it.

Gamify It is an MCP: a connector you add to your AI assistant in a minute. It brings the psychology behind the apps people can’t put down, finds your next growth move, shows you why it works, and your assistant builds it.

  • Set up in a minute
  • Pro from $0.95 a day
  • 14-day money-back guarantee
Why do some apps become a daily habit? See the 18 ideas behind them
Your AI assistantGamify It MCP connected
How do I get people to keep running with my app after their first week?
Reply…

A real conversation, shortened. Runloop is an example app.

The playbook · free

The psychology behind the apps people can’t put down.

18 ideas from three classic books, each with the true story that proves it and how to use it in your app. Make a guess, then flip the card.

The eight reasons people do anything, from feeling part of something bigger to not wanting to lose what they have.

  • 01 · Epic meaning

    Waze was a traffic app. So why did its first screen show a monster and a team of cute knights?

    You’ve seen it inEcosiaGoFundMe

  • 02 · Accomplishment

    LinkedIn made its profile pages easier to fill in, and people still left them half done. What finally worked?

    You’ve seen it inAppleGitHub

  • 03 · Creativity and feedback

    Scientists were stuck for 15 years on the shape of one protein. Who cracked it in a matter of weeks?

    You’ve seen it inFigmaMinecraft

  • 04 · Ownership

    Duke gives out basketball tickets by lottery. What price did the lucky winners ask before they would sell theirs?

    You’ve seen it inSnapchatNotion

  • 05 · Social influence

    Energy bills that compared homes with their neighbors cut energy use. Why did the best savers start using more?

    You’ve seen it inStravaPeloton

  • 06 · Scarcity and impatience

    A Korean supermarket chain’s sales dropped every lunch hour. How did a statue’s shadow fix it?

    You’ve seen it inWordleBeReal

  • 07 · Curiosity

    In 1951, Taiwan’s shops weren’t reporting their sales. How did the government get shoppers to ask for receipts?

    You’ve seen it inInstagramSpotify

  • 08 · Loss and avoidance

    A scary booklet about tetanus left people worried, but few did anything about it. What finally got them to act?

    You’ve seen it inDuolingoGmail

The library28 stories, 194 lessons and 46 real cases from the three books.Every Core Drive, every principle and every step of the Hook, card by card.View all

How it works

Connect the MCP once. Ask in plain words. Ship the fix.

Gamify It is an MCP server, so there is no new app to learn and no dashboard to check. It lives inside the assistant you already build with.

  1. 1

    Connect the MCP once

    MCP is how AI assistants plug into tools. Paste one link into Claude, ChatGPT, Codex or Claude Code and sign in. That’s the whole setup.

  2. 2

    Ask in plain words

    Your assistant looks at your app, pages or screenshots on your side and sends Gamify It a short summary. Gamify It finds your biggest opportunity.

  3. 3

    Your AI builds the fix

    You get one move at a time, why it works and what to skip. Your assistant builds it and opens a pull request for you to review.

  4. Then it remembers. Next week, ask how it went: it reads the result and picks the next move from there.

Real goals, start to finish

Pick the goal that sounds like yours.

Three kinds of product, three common goals. Watch Gamify It pick the moves and the assistant build them on the screen, one change at a time.

01 / An AI writing tool

Get new sign-ups writing in their first minute.

The founder asksHow do I get people who sign up for my AI writing tool to actually write something?

Gamify ItMove 1 of 3

Open on a real example, not a blank page

Editing something is far easier than starting from nothing.

Make the first action easy · Hooked, Nir Eyal

Gamify It sees: New users land on a blank page and have to invent a first task. Give them something to edit and a quick win, and they see the AI shine in the first minute.

What to watch next: how many new sign-ups write a first draft on day one.

02 / A language app

Turn free learners into happy, paying ones.

The founder asksMy language app has thousands of free learners. How do I get more of them to upgrade?

Gamify ItMove 1 of 3

Ask right after a lesson, not at random

People say yes when they are proud of what they just did.

Ask at the moment of value · Hooked, Nir Eyal

Gamify It sees: The upgrade screen shows up at random, before people feel any progress, and the monthly price is the first thing they see. Ask at a proud moment and lead with the best deal.

What to watch next: how many learners upgrade after lesson 5.

03 / A budgeting app

Get happy users to bring their friends.

The founder asksPeople love my budgeting app. How do I get them to tell their friends?

Gamify ItMove 1 of 3

Turn their best month into something to share

People share wins that make them look good, not apps.

Social influence · Actionable Gamification, Yu-kai Chou

Gamify It sees: Sharing lives in Settings, and the app never gives people a moment worth showing. Give them a win to share and a gift for their friends.

What to watch next: how many new users come from an invite.

Penwise, Habla, Cashew and Runloop are example apps; the screens are drawn by us. The moves, and the books they come from, are the ones Gamify It uses.

How famous apps do it

The same moves are behind the apps you can’t put down.

We take apart screens you already know and name the move behind each detail. Ask Gamify It and you get the version that fits your product.

01 / 06

Duolingo

Return

The daily streak. Each day of practice extends the streak, freezes cover missed days, and a weekly league sits on top.

Illustration of Duolingo: the daily streak, drawn by us.

Principle1 · The streak counter

Fear of losing progress

Every day of practice adds to a number that feels like yours, and the thought of it dropping to zero brings you back tomorrow.

Use it in your product: Count the streak on a real unit of value, like one finished lesson, not an app open.

Actionable Gamification · Loss & Avoidance

Duolingo reports that letting learners hold two freezes nudged daily learners up instead of lowering practice (2022, company data). Read the case

Illustrations drawn by us, not the real screens. App names and logos belong to their owners and are used editorially; no endorsement implied.

Pricing

A growth coach in your assistant, from $0.95 a day.

That’s $29 a month, billed yearly. A behavioral-design or growth consultancy typically costs $40-80k and 8-12 weeks. Pro gives you the same frameworks at the speed of your sprint, on every assistant, for up to 3 products.

14-day money-back guarantee: read the refund policy

Pro, billed monthly

$39a month

Billed every month. Cancel anytime.

One account, up to 3 products.

The same Pro, with the flexibility to stop any month.

Activate Pro, pro, billed monthly

Questions

Before you connect.

What it sees, what it changes, and what it costs.

Make your app a habit. Let your AI build it.

Connect Gamify It in a minute, ask what to improve, and ship your first move today. Not for you? Full refund within 14 days.