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Framework · Measurement

Experiment win rates and the winner's curse

In mature organizations about 1 in 10 experiments wins, and at that base rate a significant result has roughly a 22% chance of being a false positive. At low power any significant result overstates the true effect. Replicate surprising wins, report intervals and show a shrunk estimate next to the raw one.

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Plain label: how often tests really winAlso known as: base rate, false positive risk, winner's curse, P(win)

  • Microsoft: roughly a third of ideas positive, a third flat, a third negative. Bing, Booking, Google Ads and Netflix report about 10-15% wins; Airbnb search relevance about 8% (benchmark confidence A).
  • The median success rate across large organizations is about 10% (benchmark confidence A).

How it plugs in. P(win) on each card starts from the base rate with bounded multipliers and is clamped to 5-35%, labeled an uncalibrated prior until a technique family has at least 50 logged outcomes. Underpowered wins report a shrunk estimate weighted toward the prior range, and the holdback re-read decides the number that feeds local priors.

Sources

Source IDs: F26

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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