Technique · Actionable Gamification
Progress Bars (GT#4)
Show a meter of meaningful steps toward a Win-State, so the visible gap nudges users to finish. Chou's anchor case is LinkedIn's profile-completeness bar, which lifted completion after an easier interface on its own had not.
Plain label: visible completion meterAlso known as: Progress Bars, completion meter, setup checklist
How it works
People dislike visible incompleteness, so a bar at 70% pulls them toward 100% (CD2). The bar adds wanting where usability work only added ease: Chou's point is that making a task easy is not the same as making people want to do it. Each segment should be a step that helps the user, and the bar must be able to reach the end. Goal-gradient and endowed-progress research outside the book points the same way.
Evidence warning
LinkedIn never published controlled data on the bar's effect; the 20% figure circulates without a primary source, so treat it as an anecdote and test your own bar against a holdout.
What the research says
LinkedIn's profile-completeness bar reportedly raised profile completion by about 20% for little engineering effort, after costlier efforts toward the same goal had stalled.
AG Ch6 citing a 2012 Coursera lecture by Kevin Werbach (secondhand; no public data), 2012
How to build it
- Web
- A 'store 60% ready' meter where each segment names its benefit and links straight to the next missing step.
- B2B
- A 'setup 4 of 6' checklist on the home screen that disappears once complete.
- Mobile
- A profile-strength meter that starts with credit for the steps already done at sign-up.
What can go wrong
- A bar that can never reach 100%.
- Steps added to keep users busy or to collect data that doesn't help them.
- Segments that are clicks rather than meaningful actions.
Pairs well with
- Credit the real steps already taken (endowed progress, F10).
- Break long journeys into milestones so the next one always feels close.
In practice
Where it shows up
LinkedIn · 2012
LinkedIn: the profile strength meter
No public controlled data on the meter's effect on profile completion; the percentages that circulate online are unsourced and should not be cited. In Feb 2012 LinkedIn reweighted completeness toward fields members control, such as Skills (LinkedIn blog).
M3 ×StartCase grade for the number: D. Evidence grade for the mechanism link: D.AnecdoteLinkedIn · 2015
RoundLinkedIn: invitations sent in your name
Perkins v. LinkedIn: a $13M settlement announced in Oct 2015 (final approval in Feb 2016) for Add Connections users from Sept 2011 to Oct 2014. The suit alleged members agreed to the first invitation but not the two reminder emails. LinkedIn denied wrongdoing.
M3 ×SpreadCase grade for the number: A. Evidence grade for the mechanism link: C.
Limits
What we don’t claim
- Octalysis is a practitioner framework built from observing games, not a validated scientific model.Actionable Gamification Ch.15, pp.399-400
- Left Brain and Right Brain are a metaphor for extrinsic and intrinsic motivation, not a claim about neuroscience.Actionable Gamification Ch.13, pp.342-343
- The evidence is correlational until it is tested in your product.
Sources
Actionable Gamification · Yu-kai Chou
Ch.6, p.111 · Ch.6, p.108 · Ch.6, p.109 · Ch.4, p.54 · Ch.6, p.89
Source IDs: GT#4CD2
Book content is paraphrased, never quoted at length. Last verified October 24, 2026.
Your product
Find the stage your product is stuck in
Gamify It reads your product, picks the one move that matters at its stage, and sizes the test to your traffic. Connecting is free; a Pro subscription starts it.