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Framework · Behavioral science · Actionable Gamification

Endowed progress effect

People persist more when a task looks already started. In the original car-wash field study, completion was 19% for a blank 8-stamp card versus 34% for a 10-stamp card with 2 stamps given. Credit only genuine actions. Moderate evidence (B), with few direct replications.

Start

Plain label: credit real progress already madeAlso known as: endowed progress, head start, checklist pre-fill

Core idea. Persistence follows relative progress, not the value of what would be lost. F10 (The endowed progress effect: how artificial advancement increases effort, Nunes & Dreze, Journal of Consumer Research, 2006)

Evidence. One field experiment plus four studies in the same paper Evidence grade B. Moderate evidence: solid studies with some limits.. Few independent direct replications exist, so treat the lift as illustrative ("in the original study"). Some blogs misreport it as 82%; the reported numbers are 19% vs 34%.

How it plugs in. "Account created, email verified: 2 of 6 steps done." Start a new user's checklist partly complete by counting real actions, and import data at sign-up so the space isn't empty: real progress plus a sense of ownership. HK-ACT32 (Hooked Ch.3)

Watch-outs. Crediting actions the user never took is fake progress and destroys trust in the bar.

Limits

What we don’t claim

Sources

  • Actionable Gamification · Yu-kai Chou

    Ch.6, p.111

  • Hooked · Nir Eyal

    Ch.3

  • The endowed progress effect: how artificial advancement increases effort · Nunes and Dreze, Journal of Consumer Research 32(4), 2006

    Evidence grade B. Moderate evidence: solid studies with some limits.
  • The endowed progress effect: how artificial advancement increases effort · Nunes & Dreze, Journal of Consumer Research, 2006

    Evidence grade B. Moderate evidence: solid studies with some limits.

Source IDs: F10GT#4HK-ACT32

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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