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Diagnostic question · Actionable Gamification

The determined non-payer walkthrough

Walks the product as a determined non-payer and classifies each urge to pay as empowerment or relief.

Pay

Plain label: spend pressure question

The question we ask

Walk the product as someone determined not to pay. Where do you feel pushed to pay, and is it for more power or for relief from friction the product created?

Limits

What we don’t claim

Sources

  • Actionable Gamification · Yu-kai Chou

    Ch.15, p.401

Source IDs: OCT-M20

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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