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Diagnostic question · Actionable Gamification

More than progress and rewards

Checks whether the return loop offers people, creativity or curiosity, not only progress and rewards.

ReturnStay

Plain label: motivation mix question

The question we ask

What brings users back each week? Only progress, points and rewards, or also other people, creating something, or curiosity about what's new?

Limits

What we don’t claim

Sources

  • Actionable Gamification · Yu-kai Chou

    Ch.7, p.123 · Ch.9, p.195 · Ch.11, p.269

Source IDs: CD3CD5CD7

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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