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Playbook · Scale

Scale × Discover

Test messages at the points of uncertainty, add anxiety reducers, and claim a motivation the category doesn't deliver. Judge every channel on cost per activated user, not sign-ups.

M3 ×Discover2 lead moves
M3 Scale
Can we scale acquisition, conversion and loops without leaking?
Discover
Why would the right people try it?

M3 × Discover

The playbook

Goal. Scale acquisition without leaking: every added channel brings people who activate and stay.

Moves. Message tests with proof placed exactly where visitors hesitate INF-T-SP-12 (Influence Ch.4, p.98); verifiable, relevant authority on the landing page INF-T-AU-01 (Influence Ch.6, p.166); anxiety reducers; identify and protect the deciding cue INF-T-FN-02 (Influence Ch.1, p.2); own a motivation the whole category lacks OCT-M08 (Actionable Gamification Ch.16, p.444).

How we'll know. Visit-to-activated (primary); trigger mix and cost per activated user (diagnostic); spike-cohort day-30 retention (guardrail). Tests here can usually run as standard A/B tests with counter-metrics.

Rule. If retention is healthy and acquisition collapses, Discover binds and more engagement mechanics won't help.

Lead with these moves

  • TechniqueEvidence grade B. Moderate evidence: solid studies with some limits.

    Proof at the moment of uncertainty

    proof placed where people hesitate

    Map where users are most unsure (the first visit, plan selection, payment, permission prompts, empty screens, new features) and put honest evidence right there: "Most teams of your size pick this plan", "7 in 10 new users begin with this template". Proof works best under uncertainty, so place it at the hesitation and use less in expert flows.

  • TechniqueEvidence grade D. Practitioner framework or anecdote: plausible, untested.

    Own a Core Drive the category lacks (OCT-M08)

    differentiate on an absent motivation

    List the drives every competitor already delivers, since they cannot set you apart, and build a strong version of one the category ignores. Chou's example: every navigation app offers getting there and not getting lost, and Waze added community among drivers.

Not now

  • Scale paid acquisition while activation leaksFix the setup leak first: new paid users would hit the same broken first session.
  • Cash bounty per inviteSmall cash rewards can backfire; make the reward more of the product.
  • Lowball or drip pricingLate fees and lowballs convert now and come back as refunds and chargebacks.

Limits

What we don’t claim

Sources

  • Influence · Robert Cialdini

    Ch.4, p.98 · Ch.4, p.107 · Ch.1, p.2 · Ch.6, p.166 · Ch.6, p.173

  • Actionable Gamification · Yu-kai Chou

    Ch.16, p.444 · Ch.9, p.224

Source IDs: INF-T-SP-12INF-T-SP-17OCT-M08INF-T-FN-02INF-T-AU-01INF-T-AU-02GT#58F07

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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