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Playbook · Scale

Scale × Start

With traffic to test, optimize the step funnel with A/B tests and counter-metrics, let the interface unfold as users grow, and ask for permissions right after the first value.

M3 ×Start3 lead moves
M3 Scale
Can we scale acquisition, conversion and loops without leaking?
Start
Do new users reach their first big win fast, and feel smart doing it?

M3 × Start

The playbook

Goal. Keep activation at target as new channels bring less-motivated users.

Moves. Step-funnel A/B tests read with week-2 retention as the guardrail; an interface that reveals features as users grow GT#37 (Actionable Gamification Ch.10, p.262); permission requests right after the first value HK-TRG11 (Hooked Ch.2); level-matched peer examples in onboarding INF-T-SP-19 (Influence Ch.4, p.108); make the habit-predictive action the easiest path HK-ACT21 (Hooked Ch.3).

Watch. Endgame work belongs later while activation still leaks.

Lead with these moves

  • TechniqueEvidence grade D. Practitioner framework or anecdote: plausible, untested.Practitioner heuristic

    Evolved UI (GT#37)

    progressive disclosure

    Start the interface with two or three core options, never one, and unlock more as users reach Win-States, ending with dense power tools and an opt-in labs area for veterans. Chou's diagnosis is that most products overwhelm beginners and under-serve veterans.

  • TechniqueEvidence grade C. Limited evidence: few or small studies.

    Ask for push, email or an install at the moment the user has just received something worth hearing about again, and say what they will get and how often. Never ask on the first screen.

  • TechniqueEvidence grade C. Limited evidence: few or small studies.

    Steer new users down the Habit Path

    make the action that predicts retention the easy path

    Find the early action that predicts who stays, confirm it with a test, then make it the easiest thing to do in onboarding. The easiest action is not always the habit-forming one: on one network, searching was the likeliest first step, but following accounts built the habit.

Not now

  • Endgame-only work while activation leaksVeterans come from new users who activate; fix the earlier leak first.
  • Points, badges or streaksFirst steer new users onto the path your retained users took.

Limits

What we don’t claim

Sources

  • Hooked · Nir Eyal

    Ch.2 · Ch.3

  • Influence · Robert Cialdini

    Ch.4, p.108

  • Actionable Gamification · Yu-kai Chou

    Ch.10, p.262

  • Trustworthy Online Controlled Experiments · Kohavi, Tang and Xu, Cambridge University Press, 2020

    Evidence grade A. Robust evidence: replicated, peer-reviewed research.

Source IDs: GT#37HK-TRG11HK-ACT21INF-T-SP-19

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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