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Playbook · Scale

Scale × Stay

Give veterans reasons to stay that a copycat can't offer: status tiers that grant real abilities with visible criteria, reputation as stored value, and visible personalization.

M3 ×Stay3 lead moves
M3 Scale
Can we scale acquisition, conversion and loops without leaking?
Stay
Why do veterans stay when a competitor copies the features?

M3 × Stay

The playbook

Goal. Veterans stay because of what they built and who they became, not because leaving is painful.

Moves. Status tiers that grant real power, with criteria users can see; reputation as stored value HK-INV16 (Hooked Ch.5); visible stored value HK-INV27 (Hooked Ch.5); visible personalization GT#83 (Actionable Gamification Ch.8, p.190); collections and chain combos GT#16 (Actionable Gamification Ch.8, p.182) GT#40 (Actionable Gamification Ch.17, p.473).

Motivation note (Chou's observation, grade D). Retention built on mastery and stored value lasts; retention built mainly on fear of loss tends to end in relieved exits. Keep Stay rewarding and let loss aversion emerge rather than engineering it.

Lead with these moves

  • TechniqueEvidence grade D. Practitioner framework or anecdote: plausible, untested.

    Status tiers that grant real power

    tiers with visible criteria and real perks

    Ranks and tiers change behavior only when they bring powers or standing others recognize, and when the criteria for the next tier are visible. Chou's audit of a navigation app found its top rank barely changed behavior because it gave no real power, while earned seller tiers on a marketplace did.

  • TechniqueEvidence grade D. Practitioner framework or anecdote: plausible, untested.

    Reputation that carries real value

    earned reputation as stored value

    Let users earn a reputation (ratings, badges, response scores) that changes what they get: better ranking, higher prices, more trust, new privileges. People stay where their reputation lives.

  • TechniqueEvidence grade C. Limited evidence: few or small studies.

    Show users what they have built in the product (their library, history, notes, reputation, working setups) in summaries and anniversaries, and let them export it. Visible value raises the felt cost of leaving; export keeps it a gift rather than a hostage.

Not now

  • Endgame-only work while activation leaksVeterans come from new users who activate; fix the earlier leak first.
  • Annual identity artifact (yearly recap)A yearly recap needs a year of history and a large base.
  • Extra scarcity on an engaged baseScarcity on a base that is already engaged adds pressure, not value, and wears off fast.

Limits

What we don’t claim

Sources

  • Hooked · Nir Eyal

    Ch.5

  • Actionable Gamification · Yu-kai Chou

    Ch.8, p.190 · Ch.8, p.182 · Ch.17, p.473

Source IDs: HK-INV16HK-INV27GT#83GT#16GT#40

Book content is paraphrased, never quoted at length. Last verified October 24, 2026.

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